A bunch of little things from the Polish demo Cyberpunk 2077 – hacking, pumping, interactivity in dialogues ..

It turns out that for the Polish press recently arranged a separate presentation Cyberpunk 2077. The players passed several materials based on this demonstration and collected a list of small details that journalists from Poland saw.

Interactive dialogs

• You can communicate with the characters without leaving a motorcycle or car.
• During the conversation of the protagonist and Placida, a man entered the room with some kind of message. If you turn to the messenger, then new answer options will open that will affect the conversation with plasis.

Trade

• Some merchants will have unique goods or discounts available only at a certain time.
• Nepranners can buy different programs: one turns off cybernetic eyes, the other – a cybernetic limb and so on.
• The availability of goods in stores is associated with their rare. How rare goods will offer you sellers depends on how high the “Street Cred”.

Hacking

• the higher the hacking skills, the more difficult things that you can hack. For example, at first you can “hack” only a simple door, and after pumping – already cameras and turrets.
• The hacker mini-game is changing depending on the thing that you hack.
• Abilities are amenable to combinations: for example, you can throw substances for Slow-Mo and get more time by hacking.

• If you fight with a bottle, then after the bottle breaks, its fragment will remain in your hand.
• Saskvoch – one of the bosses in the game. The battle with him takes place in a small room with interactive objects. Saskvoch can use them to prevent you from applying a blow to the back. This battle may not be at all.
• after demo 2018 CD Projekt Red Changed the damage to the damage. The numerical indicators of the harm done remained, but occupy less space on the screen, and the developers try to convey the power of damage with additional methods – for example, special character animations.

Role system

• Marking improvements can only be obtained from specialists, but small upgrades will allow you to create yourself: for example, grease the blade with poison.
• You can improve skills in trainers or using certain implants.
• The capacity of the inventory is limited by the weight that your hero can transfer.
• Each property and skill pump to the tenth level. Each skill has five perks with five levels of pumping. There are 60 perks in the game.

Separately, we note that Cyberpunk 2077 Cyberpsychosis will show – it occurs if you oversaturate your body with implants. This condition was shown, for example, in the first teaser of the game. Your hero will not reach cyberpsychosis, but will face its consequences.

Our recent note on the role of religion in the world Cyberpunk 2077 It was also dedicated to part of the Polish demo. There you can also find out about some other features of the game.

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Cyberpunk 2077

The best comments

Well xs. The mini-game in the last dees was quite interesting (although maybe I am such a pervert). Maybe here they will come up with what interesting. The main thing is that not some dull “Suddoku” or “Find a couple” from mass effects. Well, not a cyber gvin.

And if it is Poloovin ..

then we are waiting twice as much.

So far, everything seems almost out of place and very thought out)
*Smiring expectation IS on*

And the most interesting thing is that as a rule there has always been an alternative to “hacking”, with proper attentiveness you can minimize the meeting in the “miniygra” if there are such “terminals” in CP77, I want to believe that there will be an alternative.

Objectively speaking, apparently, the comrade had to introduce that this is a new version of the demo for a journal, and it can still be noticeably change-> so the current demo from the past has changed (and they say that they say quite seriously), so that all the shirts from the news will fall into the release, and probably one of the points will change, but who needs this objectivity, well, let’s give it!, Minse!, I’m ready!(Ninada)

I wonder how cyberpsychosis is shown. It is unlikely that the main character would be allowed to do this, because such a police hunt immediately begins after which the implants are removed and treatment occurs in a psychiatric hospital. As if for a game, this is so -so!
But to meet Cyberpsich on the street, to see his detention, or to help completely in eliminating it – it would be interesting!

I am still infuriated in Folych, to hacking the castle, you must first get to the right level, and then play mini-games. It’s stupid. Even in rudder, these mini-games are bruised by hacking, the last couple of hours they turn into an endless chip in this menu.

Saskvoch – one of the bosses in the game. The battle with him takes place in a small room with interactive objects. Saskvoch can use them to prevent you from applying a blow to the back. This battle may not be at all.Saskvoch – one of the bosses in the game. The battle with him takes place in a small room with interactive objects. Saskvoch can use them to prevent you from applying a blow to the back. This battle may not be at all.

So these mini-games doh@ra. They * obscene word prohibited in the territory of the SG * of all. They are long, necessary and a reward for their implementation is small. I was steamed to hack terminals in followers and dees to read the story.

Well, for the tenth time, Gwint becomes dull. So in general with all mini-players actually. But in Deus, at least she was something relatively not hackneyed, and not another alteration of some kind of “three in a row” and the like. Yes, and how Listersstorm correctly noticed, it could be missed without problems. For the passwords were abundantly smashed on leaflets and notes, and no one canceled the auto -hack. Especially in the MD, where Autohakov was in general, and even crawled them (and if you play through the stealth, then this is generally the only thing that makes sense to craft). So if a mini-game is inserted, then let something original than another conditional “snake” in which you don’t even need to think, but only time to spend your time.

Well, there are only two options with hacking. Either a mini-game, or as in VTMB, checking the skill and a auto-zero with success. The mini-game, in fact, is a little more immersive as you do at least something (like the hero) during hacking (and you can give the player the opportunity to skip a mini-game with some kind of auto-hack). And with the check only to watch and wait remains.

In the Falls, by the way, was beautiful in its simplicity and atmosphere of the mini-game, which was terribly spoiled in the four. If in 3-ka and NV it was possible to calmly determine the password with 2-3 times on the hints (and it was still possible to simplify thanks to the brackets), then in 4-ke it simply did not work. There often words were completely randomly selected and almost had no common signs. Because of this hacking in 4-kes, this is a pure guess with a constant siv-lice.

> Cybergvint
If you can play Guint with the door, then I will buy a collective without questions and regrets